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Character Categories

The characters can be divided into 4 Categories.

Facet Character A character who is average both in appearance and occupation, but whose story can bring information that serves as a hint for quests
Shading Character
(Mesh, Material, Texture)
The characters have a somewhat common appearance and occupation, and they can read information about the current situation.
Characters from Chapters 1 to 3 have the ability to collect items. When you have these characters, you may occasionally obtain multiple quest items from those chapters.
Characters from Chapters 4 to 6 do not have the item collection ability.
Line Character A character whose appearance and occupation are rather unique.
Holding these characters will increase the “search count” by “1”.
Characters from Chapters 4 to 6 have the ability to collect items. When you have these characters, you may occasionally obtain multiple quest items from those chapters.
Point Character A character unique in both appearance and occupation, of great importance within the main story.

*In Chapters 4 to 6, new categories ‘Material Character’ and ‘Texture Character’ will be introduced. The abilities of these characters will be the same as those of the ‘Shading Character’ from Chapter 4 onwards.

Point Character Line Character Shading Character
(Mesh, Material, Texture)
Facet Character
Appearance Unique arrow Generative
Occupation Unique arrow General.
The stories possessed by characters from Chapters 4 to 6 Memory Slot
Mission Hint Slot
Story Slot (Holder-Only)
Genesis Hint Slot (Holder-Only)
Memory Slot
Story Slot (Holder-Only)
Memory Slot
Story Slot (Holder-Only)
Memory Slot
Quest Hint Slot (Holder-Only)

Characters refer to the ones displayed in-game, and who have stories associated to them.

The character NFTs are the representation of these characters on the blockchain. By holding these NFTs, accessing the characters' stories in-game becomes possible.

*Please note that this information may change depending on the chapter. For more details, please refer to the in-game information.

Game Manual
Character Sales
About Auction
STORY
What is SYMBIOGENESIS
Monopoly or Distribution
Introduction to the STORY SLOTs held by the characters in Chapter 1
Introduction to the STORY SLOTs held by the characters in Chapter 2
Introduction to the STORY SLOTs held by the characters in Chapter 3
Introduction to the STORY SLOTs held by the characters in Chapter 4
MEMORY SLOT
System Requirements
Game Utility
Character Categories
Issuance of Japan's Qualified Invoices
Staff and Development partner
License