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Character Stories

Character stories are unlocked by using Slot Release points, with all players cooperating together.

Two types of stories exist: ones which can be read by all, and ones which require either the original character NFT, or its replica NFT.

Each story will be approximately 20-100 words.

Type Accessible by
Summary
Memory Slot Everyone A Slot containing the memories of someone from the distant past of this world
Mission Hint Slot Everyone A Slot holding information for clearing a mission
Story Slot [Open-to-All] Everyone A Slot about the present, depicted from various perspectives
Story Slot [Affiliation-Specific] Players holding an Mesh/Line/Point NFT character or replica with the same Job as the associated character A Slot about the present, depicted from various perspectives
Story Slot [Holder-Only] Players holding the NFT character or replica A Slot about the present, depicted from various perspectives
Quest Hint Slot Players holding the NFT character or replica A Slot holding information for clearing a quest

Quest Hint Slot

The Quest Hint Slot stories can either hold the hint which will directly lead to the quest's solution - or only partial information, and combining multiple Slots will be necessary to reach the answer.

The higher the difficulty level of a quest is, the more information needs to be collected, and the more reflexion is required.

Also, different stories told from different perspectives may hold similar information.

Even if a player doesn't have direct access to one piece of information, clearing a quest may be possible using a difference source.

Story and Memory Release

As you progress through the game, you may obtain Slot Release Points.

When players' cumulative points meet the Slot Release Points target, a story will be unlocked.

The number of stories is fixed for each chapter, and are released on a first-come, first-served basis.

Treasure hunting campaign Request from causality researcher Cypher (Linked to Allowlist Entry Campaign)
STORY
What is SYMBIOGENESIS
Monopoly or Distribution
Playstyles Introduction
Character Races and main protagonists
Races Featured in Each Chapter
Occupations Featured in Chapter 1
Introduction to the Story Slots held by the characters in Chapter 1
Occupations Featured in Chapter 2
Introduction to the Story Slots held by the characters in Chapter 2
Memory Slot
System Requirements
Game Utility
How to Start the Game
Basic Controls
Member Rank and Rankings
Quest & Item
Original Characters and Character Replicas
Character Categories
Character Stories
Affiliation Rankings
NFT Holder benefits
About Campaign NFTs
About the final mission: World mission
Issuance of Japan's Qualified Invoices
Allowlist Entry Campaign
Chapter 1 Character Mint & Game Launch
Allow List Entry Campaign and Character Mint
Staff and Development partner
License